#include <particles/ParticleSystem.h>
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bool | isPointInside (const core::vector3df &p) |
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void | move () |
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| Sphere (float x, float y, float z, float radius, float u_x=0.0, float u_y=0.0, float u_z=0.0, scene::IMeshSceneNode *n=0) |
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scene::IMeshSceneNode * | node |
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core::vector3df | pos |
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float | r |
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core::vector3df | u |
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Definition at line 23 of file ParticleSystem.h.
particles::Sphere::Sphere |
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float |
x, |
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float |
y, |
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float |
z, |
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float |
radius, |
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float |
u_x = 0.0 , |
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float |
u_y = 0.0 , |
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float |
u_z = 0.0 , |
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scene::IMeshSceneNode * |
n = 0 |
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) |
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inline |
bool particles::Sphere::isPointInside |
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const core::vector3df & |
p | ) |
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inline |
void particles::Sphere::move |
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inline |
scene::IMeshSceneNode* particles::Sphere::node |
core::vector3df particles::Sphere::pos |
float particles::Sphere::r |
core::vector3df particles::Sphere::u |
The documentation for this struct was generated from the following file: